@austin Looking back through this thread, I wanted to respond to this point:
IMO another problem with the stream-to-own model is that if people are listening to Resonate on random, they end up paying significantly less to rights holders than even Spotify.
On average, Artists are earning better than twice the Spotify rate per play on Resonate.
On a case-by-case basis however, some artists can earn below the overall historical average, particularly in the early plays.
To address this, some Members have been analyzing a proposal that would guarantee an Artist earning credit greater than .01 € / per play without raising the per play cost to the Listener. This would work by basically subsidizing low cost Listener ‘discovery plays’ with penny-per-play advances from later, high-earning ‘purchasing plays’. Under this proposal the Co-op would cover any deficits generated by unrecouped subsidies. Early projections suggest the potential cost to the Co-op would be extremely low.
I’m hoping this proposal is written up for Member consideration before the next earnings period.
The overwhelming response from listeners and artists in the music streaming survey was that they loved the stream2own model for affordable early discovery, but were also looking for a guaranteed minimum play payment for artists. It’s possible to meet both these goals with some careful design in the streaming ‘economics’ without bringing in a hefty subscription payment.
That pdf looks great! I can tell a lot of hard work went into that.
I just want to see Resonate make more revenue. Beyond polling the sentiment of current members, one way to evaluate the stream to own model is to look at the data and see how well it’s worked over 5 years. My feeling is that most members would support an option that gave the best chance to allow Resonate to be self-sustaining.
Personally, I think a simplified recurring revenue model would get Resonate closer-- but if membership really likes stream to own, then that’s how democracy should work!
There’s a way to do this with web monetisation (https://webmonetization.org/). Kendraio has been given a substantial grant specifically to work on that, which is why we’ve come to “partner” with Resonate in the first place, but there are a lot of edge cases to be worked out first. I’ve been talking with Nick about it and there’s certainly positive sentiment, especially because settlement are almost nearly in real time and don’t require a “de-minimis” amount like Stripe forces (because of fees). It becomes a hybrid between stream2own and subscription. Or better, it’s a good “in-between”.
Very high level at the moment but we think we can have a working prototype (on our side) in a month or 2. Willing to talk more about this on our call!
Amazing! Surely it’s in development and has a lot of upside for musicians and listeners.
@austin great that you’re onto it. Really love what you’ve built with Ampled. Willing to talk on the near future if you’ve been exposed and are interested in it. Always looking for more platforms to support with it.
There are no micro payments in music creation. It costs me more than $0.0008 to create a minute of music. I think we’ve just got to get away from this downward spiral in music valuation. I get that people share or pirate music if they perceive it to be too expensive, but I find it somewhat gobsmacking we are now accustomed to talking in terms of several decimal points below $1.
Can I sip a Starbucks coffee for $0.0008 a sip?
The thing people forget is that musicians train for years, ten or more, to be able to create music. Once those skills are acquired it takes days, weeks and months to create a single piece of music